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BEFORE YOU READ THE CHAPTER ONE OF THE PROJECT TOPIC BELOW,
PLEASE READ THE INFORMATION BELOW.THANK YOU!
INFORMATION:
YOU CAN GET THE COMPLETE PROJECT OF THE TOPIC BELOW. THE FULL
PROJECT COSTS N5000 ONLY. THE FULL INFORMATION ON HOW TO PAY AND GET THE
COMPLETE PROJECT IS AT THE BOTTOM OF THIS PAGE. OR YOU CAN CALL: 08068231953, 08168759420
DESIGN AND
IMPLEMENTATION OF A COMPUTERIZED ONLINE LEARNING WEBSITE
CHAPTER ONE
1.0 INTRODUCTION
Online refers to electronic learning, it is the acquisition
of knowledge and skill using electronic technologies such as computer and
internet based courseware and local and wide area networks.
Distance learning is one of the most dramatic
technology-based changes occurring in education today. Communication technology
enables learners to receive instruction despite geographic and time disparities
that would make traditional classroom instruction impossible.
Distance instruction is learner-centered—that is, it enables
learners to tailor the instruction that they are receiving to meet their
individual needs. Some distance programs use print media, some use
telecommunications, and many use both, but geographic and time separation of
the student and the teacher is a fundamental characteristic of distance
education. Multimedia instruction with networked computers, video systems, or
television may be used to connect the local classroom to learners at a
distance. Satellite, compressed video, and fiber-optic systems are increasingly
used for same-time, different-place education. This approach is also called
synchronous distance learning. Students can also learn at different times and
in different places. This approach is called asynchronous distance learning.
1.1 BACKGROUND OF STUDY
Early e-learning systems, based on Computer Based
Learning/Training often attempted to replicate autocratic teaching styles
whereby the role of the e-learning system was assumed to be for transferring
knowledge, as opposed to systems developed later based on Computer Supported
Collaborative Learning (CSCL), which encouraged the shared development of
knowledge.
As early as 1993, Graziadei William described an online
computer-delivered lecture, tutorial and assessment project using electronic mail,
two VAX Notes conferences and Gopher/Lynx together with several software
programs that allowed students and instructor to create a Virtual Instructional
Classroom Environment in Science (VICES) in Research, Education, Service &
Teaching (REST). In 1997 Graziadei, W. et al, published an article entitled
Building Asynchronous and Synchronous Teaching-Learning Environments: Exploring
a Course/Classroom Management System Solution. They described a process at the
State University of New York (SUNY) of evaluating products and developing an
overall strategy for technology-based course development and management in
teaching-learning. The product(s) had to be easy to use and maintain, portable,
replicable, scalable, and immediately affordable, and they had to have a high
probability of success with long-term cost-effectiveness. Today many
technologies can be, and are, used in e-learning, from blogs to collaborative
software, e-Portfolios, and virtual classrooms. Most e-learning situations use
combinations of these techniques.
1.2 STATEMENT OF THE PROBLEM
Looking around students especially tertiary education suffers
a lot of setbacks in external exams due to the primitive nature of teaching
system which they receive. They don’t have access to global information hence
lacks a huge knowledge of what is obtainable in the society, the library is not
equipped with good books and at the same time they don’t have access to
internet.
The rate of examination malpractice has increased and
attention must be given fast to it before it ruins the education system of the
country.
Also, distance is a barrier to some people who seek to be
educated.
1.3 OBJECTIVES OF THE STUDY
1. To provide alternative way of attaining education
2. To implement a system which reduces examination malpractices
3. To facilitate the development of information technology
4. To enhance examination and certification of students
thereby improving
the standard of
education.
5. To reveal the use and technology of wireless network to
the user.
1.4 SIGNIFICANCE OF THE STUDY
E-learning can provide benefits for the organizations and
individuals involved.
Improved performance: it is interactive to the students
thereby improving their productivity.
Improves standard of education: it eliminates examination
inadequacies like examination malpractices.
Increased access: it enables people from any part of the
world to be educated.
Convenience and flexibility to learners: learning process is
structured in units; this makes the learner study at his own convenience without
getting too bored with lectures.
Reduced cost: it reduces the cost of learning, examination
and result processing institutions.
1.5 SCOPE OF THE PROJECT
This project is a tutorial and measurement of performance on
wireless network technology. The project is designed using PHP and MySQL.
1.6 LIMITATIONS
Due to financial constrains, people cannot afford this form
of learning and measurement, especially towards the cost of accessing the
internet.
Also, the rate of technology is moving at rapid speed and not
everybody understands how some of the tools used for this education process are
used.
1.7 DEFINITION OF TERMS
E-Learning: learning conducted via electronic media,
especially via the Internet.
World Wide Web: World Wide Wed simply called www is the most
important tool of the Internet.
Web Site: A website is a collection of many interconnected
web pages organized by a specific college, organization company etc, containing
web pages (good and commodities) on the Internet.
Hyperlinks: Hyperlinks are highlighted words and phrase you
find on web documents that you can click on as to jump to some other documents
or Internet services.
HOW TO GET
THE FULL PROJECT WORK
PLEASE,
print the following instructions and information if you will like to order/buy
our complete written material(s).
HOW TO
RECEIVE PROJECT MATERIAL(S)
After
paying the appropriate amount (#5000) into our bank Account below, send the
following information to
08068231953
or 08168759420
(1) Your project topics
(2) Email Address
(3) Payment Name
(4) Teller Number
We will send your material(s) immediately we receive bank alert
BANK
ACCOUNTS
Account Name: AMUTAH DANIEL CHUKWUDI
Account Number: 0046579864
Bank: GTBank.
OR
Account Name: AMUTAH DANIEL CHUKWUDI
Account Number: 2023350498
Bank: UBA.
HOW TO
IDENTIFY SCAM/FRAUD
As a result of fraud in Nigeria, people don’t believe there are
good online businesses in Nigeria.
But on
this site, we have provided “table of content and chapter one” of all our
project topics and materials in order to convince you that we have the complete
materials.
Secondly, we have provided our Bank Account on this site. Our
Bank Account contains all information about the owner of this website. For your
own security, all payment should be made in the bank.
No Fraudulent company uses Bank Account as a means of payment,
because Bank Account contains the overall information of the owner
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WORD-TO-WORD. These materials are to assist, direct you during your
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develop your own new copy. Copying these materials word-to-word is CHEATING/
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responsible for it. If you must copy word-to-word please do not order/buy.
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